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Our Programs

Our Integrated curriculum

Salient features of Icube Robotics curriculum/program

  • Enables deeper interest and understanding of Science, Technology, Engineering, Mathematics (STEM) and Programming.
  • Provides a complete exposure to Mechanical engineering, Electrical engineering, Electronics engineering and computer science engineering.
  • Practical learning of concepts.
  •  A brand new learning experience for the students.
  • Eliminates ignorance on the subject of Robotics, identified to be the “Top Technologies of the Next Generation”
  • This Program will increase the student’s ability to concentrate and to focus more on the core subjects like Mathematics, Science and Technology to focus more on the core.

METHODOLOGY:

  • We provide: Well-trained Engineers as Trainers (under our pay roles)
  • Individual robotics work books to each student according to their grade
  • Imported Robotics kits (mentioned below) depend upon the students strength
  • Licensed software for robotic kits, installed in all systems

Creativity

Humans have a few basic needs: air, food, water, clothing, shelter, belonging, intimacy and Wi-Fi. (OK, the last one is not really on the list.) What might surprise you is that another primary need is the need to be creative. We are creative creatures and have been since we first existed. Creativity is the secret sauce to science, technology, engineering and math (STEM). It is a STEM virtue. Creativity is really the art of metaphor.

Metaphors create a linkage between two dissimilar ideas and are useful in the sciences because they allow information to be attained by connecting the unknown with the known

The important thing is to never stop questioning – Albert Einstein

If there is no question if, there is no creativity.

Creativity

Humans have a few basic needs: air, food, water, clothing, shelter, belonging, intimacy and Wi-Fi. (OK, the last one is not really on the list.) What might surprise you is that another primary need is the need to be creative. We are creative creatures and have been since we first existed. Creativity is the secret sauce to science, technology, engineering and math (STEM). It is a STEM virtue. Creativity is really the art of metaphor.

Metaphors create a linkage between two dissimilar ideas and are useful in the sciences because they allow information to be attained by connecting the unknown with the known

The important thing is to never stop questioning – Albert Einstein

If there is no question if, there is no creativity.

Hands on

Think back to when you were in school – you might’ve taken classes such as home-economics, sewing, or even auto-mechanics. Or maybe your schedule featured music, painting or photography. Now look at the schedule of a child today—music is an extra-curricular, sewing is no longer offered, and auto-mechanics classes are found in trade schools. Students now complete handouts and sit through lectures, taking endless notes and reading through expensive textbooks.  The hands-on experience that was once thought of as key to building a well-rounded student has now disappeared from the classroom.

Hands-on Learning isn’t just for sewing, cooking or painting; it can be a part of any subject. It’s the common name for Experiential Learning, which is the philosophical term behind the idea of immersing oneself in a subject in order to learn.

Being hands-on is especially important in the classroom because it allows students to engage in kinesthetic learning. Studies have shown that kinesthetic learning, where a student carries out physical activities rather than listening to a lecture, is the most popular type of learning with students – ‘doing’ helps them to gain a better understanding of the material. It allows students to experiment with trial and error, learn from their mistakes, and understand the potential gaps between theory and practice. And most important, it provides educators with a unique opportunity to enrich the minds of their students in new and engaging ways.

Hands on

Think back to when you were in school – you might’ve taken classes such as home-economics, sewing, or even auto-mechanics. Or maybe your schedule featured music, painting or photography. Now look at the schedule of a child today—music is an extra-curricular, sewing is no longer offered, and auto-mechanics classes are found in trade schools. Students now complete handouts and sit through lectures, taking endless notes and reading through expensive textbooks.  The hands-on experience that was once thought of as key to building a well-rounded student has now disappeared from the classroom.

Hands-on Learning isn’t just for sewing, cooking or painting; it can be a part of any subject. It’s the common name for Experiential Learning, which is the philosophical term behind the idea of immersing oneself in a subject in order to learn.

Being hands-on is especially important in the classroom because it allows students to engage in kinesthetic learning. Studies have shown that kinesthetic learning, where a student carries out physical activities rather than listening to a lecture, is the most popular type of learning with students – ‘doing’ helps them to gain a better understanding of the material. It allows students to experiment with trial and error, learn from their mistakes, and understand the potential gaps between theory and practice. And most important, it provides educators with a unique opportunity to enrich the minds of their students in new and engaging ways.

Programming

No boring theory lectures ! We teach kids computer programming concepts through projects, whether it is through Lego mindstorm programming or scientific computation projects. Student programming curriculum is designed to grow with our students. Lego programming language defines computer programming skills from beginners to advanced levels.

Programming

No boring theory lectures ! We teach kids computer programming concepts through projects, whether it is through Lego mindstorm programming or scientific computation projects. Student programming curriculum is designed to grow with our students. Lego programming language defines computer programming skills from beginners to advanced levels.

STEM

What is STEM?

STEM stands for science, technology, engineering, and mathematics. STEM is important because it pervades every part of our lives. Science is everywhere in the world around us. Technology is continuously expanding into every aspect of our lives. Engineering is the basic designs of roads and bridges, but also tackles the challenges of changing global weather and environmentally-friendly changes to our home. Mathematics is in every occupation; every activity we do in our lives. By exposing students to STEM and giving them opportunities to explore STEM-related concepts, they will develop a passion for it and hopefully pursue a job in a STEM field. A curriculum that is STEM-based has real-life situations to help the student learn. Programs like Engineering for Kids integrates multiple classes to provide opportunities to see how concepts relate to life in order to hopefully spark a passion for a future career in a STEM field. STEM activities provide hands-on and minds-on lessons for the student. Making math and science both fun and interesting helps the student to do much more than just learn.

 

Why STEM?

“In the 21st century, scientific and technological innovations have become increasingly important as we face the benefits and challenges of both globalization and a knowledge-based economy. To succeed in this new information-based and highly technological society, students need to develop their capabilities in STEM to levels much beyond what was considered acceptable in the past.National Science Foundation.

Our Students

Recent Inventions

This is called honour slide we encourage our students to innovate more by showing best inventions on this honor slide

Steps in Our Works

No matter how the students are, we make them a Champ!!!

 

KINDER ROBOTICS (GRADE 1&2)

provide fun and age appropriate challenges.

JUNIOR DIPLOMA (GRADE 3&4)

mechanical design components such as axles, gears, motors ,microcomputers.

DIPLOMA IN ROBOTICS AND ELECTRONICS (GRADE 5&6)

concentrates on basic movement, sensors and program flow.

JUNIOR MASTERS IN ROBOTICS AND ELECTRONICS (GRADE 7&8)

foster essential work skills like collaboration, problem solving and project management

MASTERS IN ROBOTICS AND ELECTRONICS (GRADE 9&10)

absolute electronics and high level languages which enhances the students in the real world of robotics.

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